![]() ![]() I've got all of these tilesets, sprites, and such from VX ACE, and I know I'll want to use some of them, but I don't know what the current solution people are using is.Ĭoming into it a bit late, I wouldn't be surprised if most people already converted their assets four years ago, but as a newbie, I unfortunately missed that boat. So, with that option no longer available (as far as I know), I'm kind of at a loss. (He suggested someone might want to create a desktop app for people to run locally.) The author put up his code for the extra adjustments his site had made to the process started by the relied upon website, but I don't see any responses saying anyone actually compiled it into something that could be used. RPG Maker VX Ace - Essential Fantasy Music Pack This content requires the base application RPG Maker VX Ace on Steam in order to run. Unfortunately, the website (which relied on another website) is down. The quality loss seemed to be minimized by the special tricks the website used. I used both extensively, and I must say I prefer MV, but VX Ace is. MV also has a better management of plugins and add-ons, while VX Ace still relies on scripts. Games made with ASCII/Enterbrain/Kadokawa Games RPG Maker series of game engines. BONUS: Custom Steampunk characters in RPG Maker MV style Files formatted for easy Plug and Play into RPG Maker MV and VX Ace, and other RPG Makers.m4a and. It involved upscaling 2x through a website with a special algorithm, then downscaling to 0.75 in GIMP. Graphic assets are also different: VX Ace uses 32x32 tiles, while MV 48x48 and MV resolution is higher, so VX Ace games will look more 'retro' and 'pixelated' than those in MV. Future Steam Punk Collection features 20 BGM songs, 5 short ME melodies, 3 BGS background sounds and 30 SE sound effects. The method described here looked like the best to me: It's primarily the graphics that I need a good way to rescale. ![]()
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